Difficulty Scaling
Raids and dungeons dynamically adapt to your group size β play with any number of players
How does it work?
When your group enters an instance with fewer players than the maximum capacity, all creatures are automatically scaled down. Health, damage, and loot adjust in real time whenever someone joins, leaves, or disconnects. At full capacity, everything stays at 100% β no scaling applied.
Interactive Simulator
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Ragnaros
Molten Core (40 players)
609K / 1.1M
55.4% of original
Loot preview
Γ
Γ
20/40
Health
609K
55.4%
Damage
85.7%
of original
Loot
2/4
items kept
Gold
47.8%
of original
Scaling Formula
ratio = effDPS(20) / effMaxDPS(40) = 0.478
HP = 0.4780.8 = 55.4% Β· DMG = 0.4780.21 = 85.7%
Scaling Table
| Players | HP | Damage | Scaled HP | Loot |
|---|---|---|---|---|
| 1 | 16.9% | 62.7% | 186K | 1/4 |
| 5 | 16.9% | 62.7% | 186K | 1/4 |
| 10 | 29.5% | 72.6% | 324K | 1/4 |
| 15 | 43.0% | 80.1% | 472K | 1/4 |
| 20β | 55.4% | 85.7% | 609K | 2/4 |
| 25 | 67.2% | 90.1% | 739K | 2/4 |
| 30 | 78.5% | 93.8% | 863K | 3/4 |
| 35 | 89.4% | 97.1% | 983K | 3/4 |
| 40 | 100.0% | 100.0% | 1.1M | 4/4 |
What Gets Scaled
What Is NOT Scaled
Lordaeron Configuration
These are the actual values used on the Lordaeron server
Min Players (Raid)5
Min Players (Dungeon)1
HP Exponent (Raid)0.8
HP Exponent (Dungeon)1.1
Damage Exponent (Raid)0.21
Damage Exponent (Dungeon)1.25
S-Curve Skew (Dungeon)1
Scale LootEnabled
Scale XPEnabled
Scale DungeonsEnabled